soundworks | plugin scripting
soundworks
plugin for runtime distributed scripting.
Table of Contents
Installation
npm install @soundworks/plugin-scripting --save
Usage
Server
// src/server/index.js
import { Server } from '@soundworks/core/server.js';
import pluginScripting from '@soundworks/plugin-scripting/server.js';
const server = new Server(config);
// register the plugin with an optionnal dirname
server.pluginManager.register('scripting', pluginScripting, {
dirname: 'my-script',
});
await server.start();
// use the plugin once the server is started
const scripting = await server.pluginManager.get('scripting');
scripting.createScript('my-constants', 'export const answer = 42;')
Client
// src/client/**/index.js
import { Client } from '@soundworks/core/client.js';
import pluginScripting from '@soundworks/plugin-scripting/client.js';
const client = new Client(config);
// register the plugin
client.pluginManager.register('scripting', pluginScripting);
await client.start();
// use the plugin once the client is started
const scripting = await client.pluginManager.get('scripting');
const script = await scripting.attach('my-constants');
const mod = await script.import();
console.log(mod.answer);
Notes
The shared scripts are stored in the file system as raw Javascript files located in the directory defined on the server side (cf. dirname
option).
The scripts are simple JavaScript modules that are re-bundled using esbuild
each time their content is modified. As such, they can import installed dependencies (i.e. node_modules
) or import other scripts.
For now, only named exports are supported. This is the responsibility of the code consuming the shared scripts to define the API that the scripts should expose.
Internally the scripting
plugin relies on the @soundworks/plugin-filesystem
plugin. As such, it provide the same security restrictions, i.e. in production
mode only authentified and trusted clients are allowed to modify the scripts.
API
Classes
- PluginScriptingClient
Client-side representation of the soundworks' scripting plugin.
- PluginScriptingServer
Server-side representation of the soundworks' scripting plugin.
- SharedScript
A SharedScript can be distributed amongst different clients and modified at runtime. The script source is stored directly in the filestem, see
dirname
option of the server-side plugin. A Shared script cannot be instatiated manually, it is retrieved by calling the client's or serverPluScritping.attach
method.
PluginScriptingClient
Client-side representation of the soundworks' scripting plugin.
Kind: global class
- PluginScriptingClient
- .setGlobalScriptingContext(ctx)
- .getList() ⇒
Array
- .getTree() ⇒
Object
- .createScript(name, [value]) ⇒
Promise
- .updateScript(name, value) ⇒
Promise
- .deleteScript(name) ⇒
Promise
- .attach(name) ⇒
Promise
pluginScriptingClient.setGlobalScriptingContext(ctx)
Registers a global context object to be used in scripts. Note that the context is store globally, so several scripting plugins running in parallel will share the same underlying object. The global getGlobalScriptingContext
function will allow to retrieve the given object from within scripts.
Kind: instance method of PluginScriptingClient
Param | Type | Description |
---|---|---|
ctx | Object | Object to store in global context |
pluginScriptingClient.getList() ⇒ Array
Returns the list of all available scripts.
Kind: instance method of PluginScriptingClient
pluginScriptingClient.getTree() ⇒ Object
Convenience method that return the underlying filesystem tree. Can be usefull to reuse components created for the filesystem (e.g. sc-filesystem)
Kind: instance method of PluginScriptingClient
pluginScriptingClient.createScript(name, [value]) ⇒ Promise
Create a new script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingClient
Param | Type | Default | Description |
---|---|---|---|
name | string | Name of the script, will be used as the actual filename | |
[value] | string | "''" | Initial value of the script |
pluginScriptingClient.updateScript(name, value) ⇒ Promise
Update an existing script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingClient
Param | Type | Description |
---|---|---|
name | string | Name of the script |
value | string | New value of the script |
pluginScriptingClient.deleteScript(name) ⇒ Promise
Delete a script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingClient
Param | Type | Description |
---|---|---|
name | string | Name of the script |
pluginScriptingClient.attach(name) ⇒ Promise
Attach to a script.
Kind: instance method of PluginScriptingClient
Returns: Promise
- Promise that resolves on a new Script instance.
Param | Type | Description |
---|---|---|
name | string | Name of the script |
PluginScriptingServer
Server-side representation of the soundworks' scripting plugin.
Kind: global class
- PluginScriptingServer
- new PluginScriptingServer()
- .setGlobalScriptingContext(ctx)
- .getList() ⇒
Array
- .getTree() ⇒
Object
- .onUpdate(callback, [executeListener]) ⇒
function
- .switch(dirname)
- .createScript(name, [value]) ⇒
Promise
- .updateScript(name, value) ⇒
Promise
- .deleteScript(name) ⇒
Promise
- .attach(name) ⇒
Promise
new PluginScriptingServer()
The constructor should never be called manually. The plugin will be instantiated by soundworks when registered in the pluginManager
Available options:
dirname
{String} - directory in which the script files are located
If no option is given, for example before a user selects a project, the plugin will stay idle until switch
is called.
Example
server.pluginManager.register('scripting', scriptingPlugin, { dirname })
pluginScriptingServer.setGlobalScriptingContext(ctx)
Registers a global context object to be used in scripts. Note that the context is store globally, so several scripting plugins running in parallel will share the same underlying object. The global getGlobalScriptingContext
function will allow to retrieve the given object from within scripts.
Kind: instance method of PluginScriptingServer
Param | Type | Description |
---|---|---|
ctx | Object | Object to store in global context |
pluginScriptingServer.getList() ⇒ Array
Returns the list of all available scripts.
Kind: instance method of PluginScriptingServer
pluginScriptingServer.getTree() ⇒ Object
Convenience method that return the underlying filesystem tree. Can be usefull to reuse components created for the filesystem (e.g. sc-filesystem)
Kind: instance method of PluginScriptingServer
pluginScriptingServer.onUpdate(callback, [executeListener]) ⇒ function
Register callback to execute when a script is created or deleted. The callback will receive the updated list of script names and the updated file tree.
Kind: instance method of PluginScriptingServer
Returns: function
- Function that unregister the listener when executed.
Param | Type | Default | Description |
---|---|---|---|
callback | function | Callback function to execute | |
[executeListener] | boolean | false | If true, execute the given callback immediately. |
pluginScriptingServer.switch(dirname)
Switch the plugin to watch and use another directory
Kind: instance method of PluginScriptingServer
Param | Type | Description |
---|---|---|
dirname | String | Object | Path to the new directory. As a convenience to match the plugin filesystem API, an object containing the 'dirname' key can also be passed |
pluginScriptingServer.createScript(name, [value]) ⇒ Promise
Create a new script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingServer
Param | Type | Default | Description |
---|---|---|---|
name | string | Name of the script, will be used as the actual filename | |
[value] | string | "''" | Initial value of the script |
pluginScriptingServer.updateScript(name, value) ⇒ Promise
Update an existing script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingServer
Param | Type | Description |
---|---|---|
name | string | Name of the script |
value | string | New value of the script |
pluginScriptingServer.deleteScript(name) ⇒ Promise
Delete a script. The returned promise resolves when all underlyings states, files and script instances are up-to-date.
Kind: instance method of PluginScriptingServer
Param | Type | Description |
---|---|---|
name | string | Name of the script |
pluginScriptingServer.attach(name) ⇒ Promise
Attach to a script.
Kind: instance method of PluginScriptingServer
Returns: Promise
- Promise that resolves on a new Script instance.
Param | Type | Description |
---|---|---|
name | string | Name of the script |
SharedScript
A SharedScript can be distributed amongst different clients and modified at runtime. The script source is stored directly in the filestem, see dirname
option of the server-side plugin. A Shared script cannot be instatiated manually, it is retrieved by calling the client's or server PluScritping.attach
method.
Kind: global class
- SharedScript
- .source :
string
- .error :
string
- .transpiled :
string
- .import() ⇒
Promise
- .detach()
- .onUpdate(callback, [executeListener]) ⇒
function
- .onDetach(callback)
- .update(value)
- .delete()
- .source :
sharedScript.source : string
Kind: instance property of SharedScript
Read only: true
sharedScript.error : string
Kind: instance property of SharedScript
Read only: true
sharedScript.transpiled : string
Kind: instance property of SharedScript
Read only: true
sharedScript.import() ⇒ Promise
Dynamically import the transpiled module. https://caniuse.com/?search=import()
Kind: instance method of SharedScript
Returns: Promise
- Promise which fulfills to an object containing all exports the script.
sharedScript.detach()
Stop listening for updates
Kind: instance method of SharedScript
sharedScript.onUpdate(callback, [executeListener]) ⇒ function
Register a callback to be executed when the script is updated.
Kind: instance method of SharedScript
Returns: function
- Function that unregister the callback when executed.
Param | Type | Default | Description |
---|---|---|---|
callback | function | Callback function | |
[executeListener] | boolean | false | If true, execute the given callback immediately. |
sharedScript.onDetach(callback)
Register a callback to be executed when the script is detached, i.e. when detach
as been called, or when the script has been deleted
Kind: instance method of SharedScript
Param | Type | Description |
---|---|---|
callback | function | Callback function |
sharedScript.update(value)
Alias for plugin.updateScript(name, value)
, calling this method will update the source of the script. The update will be propagated to all attached scripts
Kind: instance method of SharedScript
Param | Type | Description |
---|---|---|
value | string | New source code for the script. |
sharedScript.delete()
Alias for plugin.deleteScript(name)
, calling this method will entirely delete the script: the file and all associated scripts. If you just want to stop using the current script without deleting it, call detach instead
Kind: instance method of SharedScript
Credits
https://soundworks.dev/credits.html