/**
* Internal shared state class used to audit the application.
* @private
*/
export default {
/**
* Number of connected clients by role.
*
* @example
* {
* player: 12,
* controller: 1,
* }
*/
numClients: {
type: 'any',
default: {},
},
/**
* Average latency in seconds computed from ping/pong information.
*/
averageNetworkLatency: {
type: 'float',
default: 0,
},
/**
* Time window in second used to compute the average latency. Defaults to 5
*/
averageNetworkLatencyWindow: {
type: 'float',
default: 5,
},
/**
* Period in second at which the average latency is computed. Defaults to 2
*/
averageNetworkLatencyPeriod: {
type: 'float',
default: 2,
},
};